Обо мне

Unity3D Developer with 3 years experience in Unity3d development. Common experience – 3.5 years. Motivated self-starter and enthusiastic team leader. Quick-learner with the solid working ethics. Always focused on the end result.

Programming Languages/ Technologies: C/C++, C#, JavaScript, Objective-C.

Target mobile platforms: Android, iOS, Windows.

Development Tools: C++ builder, Xcode, Unity3d

Frameworks/Libraries: .NET, Soomla SDK, Google Analytics/Flurry/Game Analytics, Unity Plugins, Facebook SDK, Google Play Services, Admob SDK/Appodeal SDK, DOTween

Patterns & Project architectures: Singleton, MVC

SCM: SVN, Git

Project Tracking: Jira, Redmine

Design Tools: Paint.net, 3ds max, Moqups

Operating Systems: Microsoft Windows XP/Vista/Seven/Windows 8, Linux, Mac OS

Experience:

Last Hero 3D Demo for Windows

Last Hero 3D is a game in which the protagonist must survive, going all the levels filled with obstacles and zombies. The demo version of the game consists of 1 level, filled with zombies and various obstacles: buildings, pit, machinery. Reaching the end of the level the player is teleported to the beginning. For the destruction of zombies the player gets coins.

Customer: XIM Inc. (Practice)

Project role: All

Responsibilities: environment development, project architecture development, maintenance, testing and bugfixing

Project Team Size: 1 developer

Tools & Technologies: Unity3D, JavaScript, 3ds Max, Paint .NET, Git

Lil Quest for Android and iOS

Development of the basic version 3 in a row games. It was developed game mechanics of the game, additional elements: power ups, boosts. Loading levels using the server. Interaction with the Facebook SDK for transmission of lives.

Customer: XIM Inc.

Project role: Unity Developer

Responsibilities: mechanic architecture development, development, server interaction, maintenance, testing and bugfixing

Project Team Size: producer, project manager, 2 developer, 2 designer, level designer, sound designer

Tools & Technologies: Unity3D, C#, .NET, Facebook SDK, SVN, Flurry

Catalog client iOS

Created a catalog that can be used to fill any interesting information. In a special folder placed the necessary files and images, as well as the configuration file, with which the catalog is going to filling app content.

Customer: Just Moby

Project role: iOS Developer

Responsibilities: iOS client architecture development, development, maintenance, testing and bugfixing

Project Team Size: 1 developer

Tools & Technologies: Objective-C, Xcode, Git

World of Jelly/Halloween Pumpkins

Development of the basic version 3 in a row games. It was developed game mechanics of the Project Description: game, additional elements: power ups, boosts. Interaction with the Facebook SDK for sharing. Monetization game with in-app purchases and advertising.

Customer: Just Moby

Project role: Producer, project manager, Unity Lead developer

Responsibilities: game design consider, project management, mechanic architecture development, development, maintenance, testing and bugfixing

Project Team Size: producer/project manager/unity lead developer, unity/c# developer, designer, sound designer

Tools & Technologies: Unity3D, C#, .NET, Facebook SDK, Soomla SDK, Unity Plugins, Git, Flurry, Game Analitycs, Moqups

Memory: Easter bunny

Development puzzle game for memory. The player needs to remember where the pictures are the same and open them. The game is monetized through advertising. The game has achievements and leaderboard.

Customer: FreedomGames

Project role: All

Responsibilities: mechanic architecture development, development, maintenance, testing and bugfixing

Project Team Size: 1 developer

Tools & Technologies: Unity3D, C#, .NET, Unity Plugins, Appodeal SDK, Git, Flurry, Moqups, Google Play Services

Magic Princess Puzzle

Development the game where you can collect a picture from pieces. The game has a lot of pictures and levels of difficulty, for which the player gets stars.

Customer: FreedomGames

Project role: All

Responsibilities: mechanic architecture development, development, maintenance, testing and bugfixing

Project Team Size: 1 developer

Tools & Technologies: Unity3D, C#, .NET, Unity Plugins, Admob SDK, Git, Flurry, Google Analitycs, Moqups

Lufthansa client

Creating a client for a web-service airports Lufthansa. Getting the cities, countries and airports with the service. Displaying the closest airports to the Google map.

Project role: iOS developer

Responsibilities: mechanic architecture development, development, maintenance, testing and bugfixing

Project Team Size: 1 developer

Tools & Technologies: XCode, Objective-C, Git, Cocoa pods

Break the blocks

Development the game where you need destroy all the blocks that the red block stayed on the brown block. The game has a lot of levels of difficulty, for which the player gets stars.

Customer: Open My Game

Project Role: Unity developer

Responsibilities: mechanic architecture development, development, maintenance, testing and bugfixing

Project Team Size: 1 developer, 1 designer, 1 game designer

Tools & Technologies: Unity3D, C#, .NET, Unity Plugins, Appodeal SDK, Git, Flurry, Google Analitycs, Google Play Services, DOTween

FleetChek

Development of features for the application. The applications manage and synchronize work orders at the equipment and gives you access to searchable technical data and attached multimedia such as instructional videos.

Customer: Andromeda Systems Inc.

Project Role: iOS developer

Responsibilities: development, maintenance, testing and bugfixing

Project Team Size: 3 developers

Tools & Technologies: Objective-C, Xcode, Git

Switch Element

The game is a simplified match-3 game in which you need to move one block in any direction except diagonally. The game has a lot of levels of difficulty, for which the player gets stars.

Customer: Open My Game

Project Role: Unity developer

Responsibilities: mechanic architecture development, development, maintenance, testing and bugfixing

Project Team Size: 1 developer, 1 designer, 1 game designer

Tools & Technologies: Unity3D, C#, .NET, Unity Plugins, Appodeal SDK, Git, Google Analitycs, Google Play Services, DOTween

Magic Roulette

The game is a great tool to make a decision process easier. It is necessary to spin the wheel to find out the answer to your question.

Customer: FreedomGames

Project Role: Unity developer

Responsibilities: mechanic architecture development, development, maintenance, testing and bugfixing

Project Team Size: 1 developer, 1 designer, 1 game designer

Tools & Technologies: Unity3D, C#, .NET, Unity Plugins, Appodeal SDK, Git, Flurry, DOTween

Профессиональные навыки
CC++ C#JavaScriptObjective-СXcodeUnity3dGitООП
Опыт работы
Август 2016 — по настоящее время
Technical Lead of Game Development
Гомель
Ноябрь 2015 — Август 2016
FreedomGames
Гомель
Обязанности и достижения

Обязынности:
Разработка собственных игр

Достижения:

Memory Game:
https://play.google.com/store/apps/details?id=com.freedomgames.memorygamemaster

Puzzle Game:
https://play.google.com/store/apps/details?id=com.freedomgames.magicprincesspuzzle

Апрель 2014 — Ноябрь 2015
Unity lead developer
Гомель
Обязанности и достижения

Обязанности:
- Управление отделом по разработке на Unity
- Разработка игр для Android, iOS
- Управление игровыми проектами

Достижения:
- Barley break - https://play.google.com/store/apps/details?id=com.jm.BarleyBreak
- World of Jelly/Halloween Pumpkins - https://play.google.com/store/apps/details?id=free.puzzladvent.halloweenpumpkins
- Photo Puzzle - https://play.google.com/store/apps/details?id=com.artmobi.photopuzzle

Июнь 2013 — Март 2014
Unity developer
Гомель
Обязанности и достижения

Обязанности:
- Разработка игр для Android, iOS на Unity

Достижения:
- Lil Quest - https://itunes.apple.com/us/app/lil-quest/id881865738?mt=8

Высшее образование
Сентябрь 2014 — Февраль 2015
ГГУ-Гомель
Математический
Гомель
Специализация и достижения

Магистр физико-математических наук

Сентябрь 2009 — Июнь 2014
ГГУ-Гомель
Математический
Гомель
Специализация и достижения

Инженер-программист